and he/she dies
Monday, October 29, 2007
I was super duper bored, and decide to delve deep into replays.
DotA replay test for maphacking
Leonard (Fieryhound) - Not found in database
Cheng Qian (rx.pitbull) - Failed; 1/3 replay tests passed
Zhen Zhou (NuggetZZ) - Inconclusive; 1/2 replay tests passed, the third was not counted as my treant protector eyed the whole map for my team
Zi Yu (saiyuki_sanzo) - Passed 2/3
Jian Nan (Fear_Flame) - Passed 3/3
Zenn (BakingTray) - Failed; 1/3 replay tests passed
Keith (Zyinc) - Passed 3/3
Terrence (cutelamer) - He usually sucks so much that maphack can't even save him.
Sheman (Mikro) - 2/3 Passed
Forgot name(Cha0sMages) - Failed; 0/3 passed (omg)
Forgot name 2. (Yang_Seh) - Passed 2/3
Next, is the limited update on Cosmo Memory RPG
Basically, it is a WC3 RPG based off Red XIII of FF7. Game starts at Kalm, after leaving Midgar. After Cloud does some storytelling, the game starts with a boss battle.
This is a 8 player map of size Epic. Players can -save/-load to save or load character levels (abit bugged). Players are allowed to choose Cloud, Tifa, Barret, Cait Sith, Yuffie, Vincent, Cid or Aeris. In this map, Aeris doesn't get slaughtered, so too bad.
Only the legendary stupidlamer can use Red XIII. Wahaha.
Updates (BETA VERSION)
-Limit Break introduced
-Status Effects introduced
-Expanded storyline to Temple of the Ancients
-Introduced Inventory
-Basically LIFTED Equipped things trigger from Final Fantasy Forever
-Introduced random battles
-TRIED to make summons
-Expanded NPC item sale slot from 12 to 24
-Increased Gil and Item Drops in -sm (short mode) game; it is completable within 2 hours (i hope)
-Materia is bugged, so most of it has been removed
-Added cinematics for limit breaks
-Added 5 enemy skills (When enemies use this skill on you, you learn it and can be used by equipping enemy skill materia)
-Added Manipulate Command Materia (Has 30% chance to manipulate enemy, basically making you control it)
-Added Tiny Bronco and Buggy
-Added random lightning bolts that fry your party if you get hit
-Added Equipment slots (Its as full of bugs as an infected forest)
-Changed EXP Bar to be shown elsewhere.
-Limit Gauge takes place of lumber.
-Armour type is changed via equipping different stuff.
-Skin of Red XIII complete; now on to Cloud
-Junon Port's ship has been made invulnerable; it once sunk when it had been hit by lightning.
-Red XIII attack animation changed
-Implemented partial ATB system; not always works
-Implemented cool effect for Phoenix Down
-Items made usable on enemies; GI Nattak will die if a X-Potion is used on him. All curatives and items can miss when used on enemies.
-Inventory space on heroes expanded to 20 slots
-Inventory system used in FFForever modified and implemented
-Max level of heroes capped at 1000
-Save/Load disabled in Single Player
And thats all. Hopefully i can cram out a good version by Christmas.
yourMOTHERdied @ 7:12 AM!!